Smart Glasses Daily

Glossary

The smart-glasses vocabulary

80+ defined terms across optics, display, tracking, AI, hardware and industry. Updated weekly.

82 terms

3DoF(3DoF)

Tracking

Three degrees of freedom (orientation only), used by cheap viewers and lightweight smart glasses.

6DoF(6DoF)

Tracking

Six degrees of freedom (position + orientation), required for room-scale XR and persistent AR anchors.

AI Glasses

Industry

Smart glasses whose main feature is an always-available multimodal AI assistant (vision + voice), as in Ray-Ban Meta.

Always-On Listening

AI

Low-power audio buffer constantly waiting for the wake word, a privacy tradeoff every AI glasses maker faces.

Android XR

Software

Google's XR-specific Android variant launched in 2025 for the Samsung Galaxy headset and partner glasses.

Anti-Glare Coating

Optics

Thin film on outer lenses that cuts reflections, critical for see-through AR readability outdoors.

Apple Vision Pro

Industry

Apple's $3,499 MR headset launched 2024, the reference platform for spatial computing.

AR Glasses

Industry

Smart glasses with a see-through display overlaying digital content onto the real world.

Audio Glasses

Industry

Glasses with speakers and a mic but no display, focused on calls, music and voice AI (Bose Frames, Lucyd, Solos AirGo).

Birdbath Optics

Optics

An AR display design using a beam splitter and curved mirror, common in XREAL, Rokid Max and Viture glasses.

Bluetooth LE Audio

Hardware

Low-energy Bluetooth profile with the LC3 codec, the default audio link in 2026 smart glasses.

Brilliant Labs Frame

Industry

Open-source HUD glasses with an AI assistant and tinted prescription lenses.

Captions Glasses

UX

HUD glasses that display live speech-to-text in front of you, marketed to deaf and hard-of-hearing users.

Compute Puck

Hardware

A small wearable battery+SoC that offloads heavy compute from the glasses, used by Meta Orion and Magic Leap 2.

Depth Sensor

Tracking

Any sensor measuring distance per pixel (LiDAR, ToF, structured light), feeds occlusion and hand tracking.

Diffractive Waveguide

Optics

A waveguide that uses microscopic surface gratings to bend light into the eye, used by HoloLens, Magic Leap and Meta Orion.

Egocentric Vision

AI

Computer vision research field on first-person video, the academic name for what Aria and Ray-Ban Meta capture.

EgoMimic

AI

Meta research framework training humanoid robots from first-person video captured by Project Aria glasses.

Electrochromic Lens

Optics

Lens that darkens on demand under electric current, used by Even Realities and Lumus to dim AR glasses outdoors.

EMG Wristband

Hardware

Electromyography band reading nerve signals at the wrist, Meta's input device for Orion and the Ray-Ban Meta successor.

EssilorLuxottica

Industry

World's largest eyewear group (Ray-Ban, Oakley, Persol), Meta's hardware partner and a Smart Glasses Daily fixture.

Even Realities G1

Industry

Minimalist HUD glasses with a single green monocular display, time, notifications and turn-by-turn nav only.

Eye Tracking

Tracking

Cameras inside the headset that follow your gaze, enabling foveated rendering, gaze-based UI and avatar eyes.

Eyebox

Optics

The 3D volume where your pupil must sit to see the full AR image, smaller eyeboxes break immersion when glasses shift.

Field of View(FOV)

Optics

The angular size of the displayed image, measured in degrees, the single number that decides how immersive AR glasses feel.

First-Person Video

UX

Synonym for POV filming, also the data format powering ego-centric AI training datasets.

Foveated Rendering

Software

Rendering only the area you are looking at in full resolution to save GPU, requires eye-tracking.

Gaze and Pinch

UX

Look at a target, pinch to select, the dominant XR interaction pattern after Vision Pro.

Halliday

Industry

Project DigiWindow glasses with a near-eye micro-OLED projector aimed at always-on captions and notifications.

Hand Tracking

Tracking

Computer vision that detects your bare-hand pose, replacing controllers in Vision Pro, Quest and Meta Orion.

Horizon OS

Software

Meta's Quest OS, opened to third-party headset makers including ASUS and Lenovo in 2025.

HUD(HUD)

Display

Heads-Up Display, a minimal monocular overlay (time, notifications, turn-by-turn) without full AR, used by Even Realities.

HUD Glasses

Industry

Display-bearing glasses that show only a minimal monocular overlay, no full AR. Even Realities G1 is the archetype.

IMU(IMU)

Hardware

Inertial Measurement Unit (gyro + accelerometer + magnetometer), the chip that knows your head is rotating before the cameras do.

IP Rating

Hardware

Two-digit code (e.g. IP54) declaring resistance to dust and water, the spec to check before wearing AI glasses outdoors.

IPD(IPD)

Optics

Interpupillary distance, the millimeters between your eye centers, headsets that mismatch your IPD cause eye strain.

LCoS(LCoS)

Display

Liquid Crystal on Silicon, a reflective microdisplay tech historically used in waveguide AR glasses.

LiDAR(LiDAR)

Tracking

Time-of-flight depth sensor used by Vision Pro and iPhone Pro to capture room geometry instantly.

Live Translation

AI

Real-time speech translation displayed as captions in your glasses, the killer app showcased by Meta and XREAL.

LLM(LLM)

AI

Large Language Model, the text-generation engine (GPT, Gemini, Claude) behind AI glasses assistants.

Mentra

Industry

Open-source smart glasses platform letting developers ship AugmentOS apps on cheap eyewear hardware.

Meta Orion

Industry

Meta's full-AR glasses prototype unveiled in 2024, featuring 70deg FOV waveguides and an EMG wristband.

Micro-OLED

Display

OLED panels at sub-inch scale used inside birdbath and VR headsets, with deep blacks and wide color but limited outdoor brightness.

MicroLED(uLED)

Display

Self-emissive microscopic LED pixels delivering high brightness and efficiency, the leading candidate for sunlight-readable AR glasses.

MR Headset(MR)

Industry

Mixed Reality headset that blends real and virtual via passthrough cameras (Vision Pro, Quest 3).

Multimodal AI

AI

AI models that take images, audio and text together, the basis for 'look and ask' on smart glasses.

Nits

Display

A unit of luminance, AR glasses need ~1000 nits indoors and 3000+ nits to read against sunlight.

Occlusion

Software

Real objects correctly hiding virtual ones (your hand passing in front of a 3D model), depth sensors required.

On-Device AI

AI

AI inference running locally on the glasses or phone instead of the cloud, lower latency and better privacy.

Open-Ear Audio

Hardware

Speakers that aim sound at your ear without sealing it, the default audio scheme for smart glasses.

OpenXR

Software

Khronos cross-vendor API for XR runtimes, lets one app run on Quest, Vision Pro, SteamVR and PSVR2.

Passthrough

Display

Live camera feed of the real world piped to a closed VR headset, used by Vision Pro and Quest 3 for mixed reality.

Pinch Gesture

UX

Thumb-to-finger pinch detected by cameras, Vision Pro's primary 'click' replacing controllers.

POV Filming

UX

First-person video capture from glasses cameras, the dominant content format for cyclists, climbers and creators.

Prescription Inserts

Hardware

Custom-cut Rx lenses that clip behind the smart-glasses optics, sold by Zeiss, Hoya and EssilorLuxottica.

Project Aria

Industry

Meta Reality Labs research glasses used for egocentric AI datasets and robot training (EgoMimic).

Ray-Ban Meta

Industry

Meta and EssilorLuxottica's AI glasses line (no display, camera + Meta AI), the breakout smart-glasses hit of 2024-2026.

Reflective Waveguide

Optics

A waveguide that uses tiny mirror arrays inside glass to redirect light, favored by Lumus and Vuzix.

Rokid Max

Industry

Rokid's birdbath AR glasses with an onboard Android puck, popular in China.

See-Through Display

Display

An AR display layered onto transparent lenses so you see the real world directly, as in Meta Orion or Snap Spectacles.

SLAM(SLAM)

Tracking

Simultaneous Localization and Mapping, lets a headset build a 3D map of a room while tracking its own position inside it.

Smart Glasses

Industry

Glasses that add electronics (audio, camera, AI, display) while keeping a near-normal eyewear silhouette.

Snap Spectacles

Industry

Snap's 5th-gen see-through AR glasses, developer-only, shipping with Lens Studio.

Snapdragon AR1

Hardware

Qualcomm's purpose-built chip for smart glasses, powering Ray-Ban Meta gen 2 and most AI eyewear in 2025-2026.

Snapdragon XR2

Hardware

Qualcomm's XR headset chip, inside Quest 2/3 and most standalone VR/MR devices.

Spatial Anchor

Software

A persistent virtual object pinned to a real-world location, the foundation for shared AR experiences.

Spatial Computing

Industry

Apple's framing for the post-screen era where apps live in 3D around you, popularized by Vision Pro.

Standalone

Hardware

Glasses with all compute, battery and connectivity onboard, like Ray-Ban Meta and Quest 3.

TCL RayNeo

Industry

TCL's AR brand shipping waveguide HUD glasses (RayNeo X3 Pro) and birdbath cinema glasses.

Teleprompter Glasses

UX

HUD glasses that scroll your script in front of your eye while you record video or give a talk.

Tethered

Hardware

Glasses that need a USB-C cable to a phone or compute puck for video and power, like XREAL One and Viture Pro.

UWB(UWB)

Hardware

Ultra-wideband radio used for centimeter-accurate device-to-device positioning, found in Vision Pro.

Vergence-Accommodation Conflict

Optics

The mismatch between where your eyes converge and where they focus in stereo displays, the main cause of XR headache.

visionOS

Software

Apple's spatial OS for Vision Pro, built on iOS frameworks plus 3D scene management.

VITURE Pro

Industry

VITURE's micro-OLED birdbath glasses targeting Steam Deck and iPhone gamers.

VLM(VLM)

AI

Vision-Language Model, the multimodal cousin of an LLM that can describe what your glasses camera sees.

VR Headset

Industry

Fully opaque headset that replaces your view with rendered worlds (Quest, PSVR2, Pico).

Wake Word

AI

The trigger phrase ('Hey Meta', 'Hey Siri') that activates the on-glasses assistant without a button press.

Waveguide

Optics

A thin transparent optical element that channels light from a tiny projector to your eye, the dominant display tech for see-through AR glasses.

Wi-Fi 7

Hardware

802.11be wireless standard, fast enough for wireless PCVR streaming to lightweight AR glasses.

XR(XR)

Industry

Extended Reality, the umbrella for AR + VR + MR.

XREAL One

Industry

XREAL's tethered birdbath AR glasses with onboard X1 chip, the spec to beat in cinema-on-the-go.