Glossary
The smart-glasses vocabulary
80+ defined terms across optics, display, tracking, AI, hardware and industry. Updated weekly.
82 terms
3DoF(3DoF)
TrackingThree degrees of freedom (orientation only), used by cheap viewers and lightweight smart glasses.
6DoF(6DoF)
TrackingSix degrees of freedom (position + orientation), required for room-scale XR and persistent AR anchors.
AI Glasses
IndustrySmart glasses whose main feature is an always-available multimodal AI assistant (vision + voice), as in Ray-Ban Meta.
Always-On Listening
AILow-power audio buffer constantly waiting for the wake word, a privacy tradeoff every AI glasses maker faces.
Android XR
SoftwareGoogle's XR-specific Android variant launched in 2025 for the Samsung Galaxy headset and partner glasses.
Anti-Glare Coating
OpticsThin film on outer lenses that cuts reflections, critical for see-through AR readability outdoors.
Apple Vision Pro
IndustryApple's $3,499 MR headset launched 2024, the reference platform for spatial computing.
AR Glasses
IndustrySmart glasses with a see-through display overlaying digital content onto the real world.
Audio Glasses
IndustryGlasses with speakers and a mic but no display, focused on calls, music and voice AI (Bose Frames, Lucyd, Solos AirGo).
Birdbath Optics
OpticsAn AR display design using a beam splitter and curved mirror, common in XREAL, Rokid Max and Viture glasses.
Bluetooth LE Audio
HardwareLow-energy Bluetooth profile with the LC3 codec, the default audio link in 2026 smart glasses.
Brilliant Labs Frame
IndustryOpen-source HUD glasses with an AI assistant and tinted prescription lenses.
Captions Glasses
UXHUD glasses that display live speech-to-text in front of you, marketed to deaf and hard-of-hearing users.
Compute Puck
HardwareA small wearable battery+SoC that offloads heavy compute from the glasses, used by Meta Orion and Magic Leap 2.
Depth Sensor
TrackingAny sensor measuring distance per pixel (LiDAR, ToF, structured light), feeds occlusion and hand tracking.
Diffractive Waveguide
OpticsA waveguide that uses microscopic surface gratings to bend light into the eye, used by HoloLens, Magic Leap and Meta Orion.
Egocentric Vision
AIComputer vision research field on first-person video, the academic name for what Aria and Ray-Ban Meta capture.
EgoMimic
AIMeta research framework training humanoid robots from first-person video captured by Project Aria glasses.
Electrochromic Lens
OpticsLens that darkens on demand under electric current, used by Even Realities and Lumus to dim AR glasses outdoors.
EMG Wristband
HardwareElectromyography band reading nerve signals at the wrist, Meta's input device for Orion and the Ray-Ban Meta successor.
EssilorLuxottica
IndustryWorld's largest eyewear group (Ray-Ban, Oakley, Persol), Meta's hardware partner and a Smart Glasses Daily fixture.
Even Realities G1
IndustryMinimalist HUD glasses with a single green monocular display, time, notifications and turn-by-turn nav only.
Eye Tracking
TrackingCameras inside the headset that follow your gaze, enabling foveated rendering, gaze-based UI and avatar eyes.
Eyebox
OpticsThe 3D volume where your pupil must sit to see the full AR image, smaller eyeboxes break immersion when glasses shift.
Field of View(FOV)
OpticsThe angular size of the displayed image, measured in degrees, the single number that decides how immersive AR glasses feel.
First-Person Video
UXSynonym for POV filming, also the data format powering ego-centric AI training datasets.
Foveated Rendering
SoftwareRendering only the area you are looking at in full resolution to save GPU, requires eye-tracking.
Gaze and Pinch
UXLook at a target, pinch to select, the dominant XR interaction pattern after Vision Pro.
Halliday
IndustryProject DigiWindow glasses with a near-eye micro-OLED projector aimed at always-on captions and notifications.
Hand Tracking
TrackingComputer vision that detects your bare-hand pose, replacing controllers in Vision Pro, Quest and Meta Orion.
Horizon OS
SoftwareMeta's Quest OS, opened to third-party headset makers including ASUS and Lenovo in 2025.
HUD(HUD)
DisplayHeads-Up Display, a minimal monocular overlay (time, notifications, turn-by-turn) without full AR, used by Even Realities.
HUD Glasses
IndustryDisplay-bearing glasses that show only a minimal monocular overlay, no full AR. Even Realities G1 is the archetype.
IMU(IMU)
HardwareInertial Measurement Unit (gyro + accelerometer + magnetometer), the chip that knows your head is rotating before the cameras do.
IP Rating
HardwareTwo-digit code (e.g. IP54) declaring resistance to dust and water, the spec to check before wearing AI glasses outdoors.
IPD(IPD)
OpticsInterpupillary distance, the millimeters between your eye centers, headsets that mismatch your IPD cause eye strain.
LCoS(LCoS)
DisplayLiquid Crystal on Silicon, a reflective microdisplay tech historically used in waveguide AR glasses.
LiDAR(LiDAR)
TrackingTime-of-flight depth sensor used by Vision Pro and iPhone Pro to capture room geometry instantly.
Live Translation
AIReal-time speech translation displayed as captions in your glasses, the killer app showcased by Meta and XREAL.
LLM(LLM)
AILarge Language Model, the text-generation engine (GPT, Gemini, Claude) behind AI glasses assistants.
Mentra
IndustryOpen-source smart glasses platform letting developers ship AugmentOS apps on cheap eyewear hardware.
Meta Orion
IndustryMeta's full-AR glasses prototype unveiled in 2024, featuring 70deg FOV waveguides and an EMG wristband.
Micro-OLED
DisplayOLED panels at sub-inch scale used inside birdbath and VR headsets, with deep blacks and wide color but limited outdoor brightness.
MicroLED(uLED)
DisplaySelf-emissive microscopic LED pixels delivering high brightness and efficiency, the leading candidate for sunlight-readable AR glasses.
MR Headset(MR)
IndustryMixed Reality headset that blends real and virtual via passthrough cameras (Vision Pro, Quest 3).
Multimodal AI
AIAI models that take images, audio and text together, the basis for 'look and ask' on smart glasses.
Nits
DisplayA unit of luminance, AR glasses need ~1000 nits indoors and 3000+ nits to read against sunlight.
Occlusion
SoftwareReal objects correctly hiding virtual ones (your hand passing in front of a 3D model), depth sensors required.
On-Device AI
AIAI inference running locally on the glasses or phone instead of the cloud, lower latency and better privacy.
Open-Ear Audio
HardwareSpeakers that aim sound at your ear without sealing it, the default audio scheme for smart glasses.
OpenXR
SoftwareKhronos cross-vendor API for XR runtimes, lets one app run on Quest, Vision Pro, SteamVR and PSVR2.
Passthrough
DisplayLive camera feed of the real world piped to a closed VR headset, used by Vision Pro and Quest 3 for mixed reality.
Pinch Gesture
UXThumb-to-finger pinch detected by cameras, Vision Pro's primary 'click' replacing controllers.
POV Filming
UXFirst-person video capture from glasses cameras, the dominant content format for cyclists, climbers and creators.
Prescription Inserts
HardwareCustom-cut Rx lenses that clip behind the smart-glasses optics, sold by Zeiss, Hoya and EssilorLuxottica.
Project Aria
IndustryMeta Reality Labs research glasses used for egocentric AI datasets and robot training (EgoMimic).
Ray-Ban Meta
IndustryMeta and EssilorLuxottica's AI glasses line (no display, camera + Meta AI), the breakout smart-glasses hit of 2024-2026.
Reflective Waveguide
OpticsA waveguide that uses tiny mirror arrays inside glass to redirect light, favored by Lumus and Vuzix.
Rokid Max
IndustryRokid's birdbath AR glasses with an onboard Android puck, popular in China.
See-Through Display
DisplayAn AR display layered onto transparent lenses so you see the real world directly, as in Meta Orion or Snap Spectacles.
SLAM(SLAM)
TrackingSimultaneous Localization and Mapping, lets a headset build a 3D map of a room while tracking its own position inside it.
Smart Glasses
IndustryGlasses that add electronics (audio, camera, AI, display) while keeping a near-normal eyewear silhouette.
Snap Spectacles
IndustrySnap's 5th-gen see-through AR glasses, developer-only, shipping with Lens Studio.
Snapdragon AR1
HardwareQualcomm's purpose-built chip for smart glasses, powering Ray-Ban Meta gen 2 and most AI eyewear in 2025-2026.
Snapdragon XR2
HardwareQualcomm's XR headset chip, inside Quest 2/3 and most standalone VR/MR devices.
Spatial Anchor
SoftwareA persistent virtual object pinned to a real-world location, the foundation for shared AR experiences.
Spatial Computing
IndustryApple's framing for the post-screen era where apps live in 3D around you, popularized by Vision Pro.
Standalone
HardwareGlasses with all compute, battery and connectivity onboard, like Ray-Ban Meta and Quest 3.
TCL RayNeo
IndustryTCL's AR brand shipping waveguide HUD glasses (RayNeo X3 Pro) and birdbath cinema glasses.
Teleprompter Glasses
UXHUD glasses that scroll your script in front of your eye while you record video or give a talk.
Tethered
HardwareGlasses that need a USB-C cable to a phone or compute puck for video and power, like XREAL One and Viture Pro.
UWB(UWB)
HardwareUltra-wideband radio used for centimeter-accurate device-to-device positioning, found in Vision Pro.
Vergence-Accommodation Conflict
OpticsThe mismatch between where your eyes converge and where they focus in stereo displays, the main cause of XR headache.
visionOS
SoftwareApple's spatial OS for Vision Pro, built on iOS frameworks plus 3D scene management.
VITURE Pro
IndustryVITURE's micro-OLED birdbath glasses targeting Steam Deck and iPhone gamers.
VLM(VLM)
AIVision-Language Model, the multimodal cousin of an LLM that can describe what your glasses camera sees.
VR Headset
IndustryFully opaque headset that replaces your view with rendered worlds (Quest, PSVR2, Pico).
Wake Word
AIThe trigger phrase ('Hey Meta', 'Hey Siri') that activates the on-glasses assistant without a button press.
Waveguide
OpticsA thin transparent optical element that channels light from a tiny projector to your eye, the dominant display tech for see-through AR glasses.
Wi-Fi 7
Hardware802.11be wireless standard, fast enough for wireless PCVR streaming to lightweight AR glasses.
XR(XR)
IndustryExtended Reality, the umbrella for AR + VR + MR.
XREAL One
IndustryXREAL's tethered birdbath AR glasses with onboard X1 chip, the spec to beat in cinema-on-the-go.
